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Apps, Games and Books at Once: Juggling Different Product Types

An app, a game and a book each move through different steps, and your head has to hold all three. How to run mixed products without mixing them up.

By · Oct 14, 2026 · 2 min read

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A developer rests her head on her hand among books, a game controller, sticky notes and a laptop.
On this page · 7 sections
  1. The short answer
  2. Different products, different roads
  3. One phase list per product type
  4. Group by type, see like with like
  5. Batch similar steps
  6. Keep reading
  7. Frequently asked questions

This morning: fix the ad reward in the game. After lunch: write chapter 7 of the dog-training book. Before dinner: the store listing for the tip app. Tonight: a bug in the browser extension.

Each one makes sense on its own. Together, your head is holding four different kinds of work, each with its own steps, tools and vocabulary.

Part 5 of Busy, Not Shipping — why mixed products feel twice as busy, and how to calm them down.

The short answer#

  • Different product types — apps, games, books, extensions — move through different steps, so one generic to-do list fits none of them.
  • Give each product type its own fixed list of phases and reuse it for every product of that type.
  • Group products by type so you see like with like: all books together, all apps together.
  • Plan the day by type: batch similar steps (all store listings, all covers) instead of switching types every hour.

Different products, different roads#

An app goes idea → spec → build → test → store listing → release. A book goes niche → outline → draft → edit → cover → publish. A game has prototypes and core loops; an extension has manifests and review queues.

A single to-do list flattens all of that. "Chapter 7", "ads SDK" and "privacy policy" sit side by side with no sense of where each product is on its own road. So every time you look at the list, you rebuild the roads in your head. That's where the tiredness comes from — the same cost as context switching between projects, multiplied by the number of product types.

One phase list per product type#

Write the road down, once per type, and reuse it:

APP     1 Idea · 2 Spec · 3 Build · 4 Test · 5 Listing · 6 Release
BOOK    1 Niche · 2 Outline · 3 Draft · 4 Edit · 5 Cover · … · 9 Publish
GAME    1 Concept · 2 Prototype · 3 Core loop · … · 14 Launch

Now "Phase 5/6" on an app and "Phase 5/9" on a book each mean something specific, and you never rebuild the road again. The full argument is in phases, not to-do lists.

Group by type, see like with like#

Keep products of the same type together — one board per type, or one repo per type holding many products, as in one repo, many products. When all your books are on one board, you can compare them at a glance: which is closest to publishing, which is stuck on a cover.

Batch similar steps#

The biggest daily win: batch by step, not by product. If three products need store listings, do all three in one block. If two books need cover briefs, write both together. Your head stays in one mode, your prompts repeat, and the agent reuses the same context.

Switching product types is fine — just do it between blocks, not every hour.

Keep reading#

Frequently asked questions

How do I manage different kinds of side projects at the same time?

Give each kind its own reusable list of phases, group projects by kind, and batch similar steps together when you plan the day.

Should apps, games and books live in one repo or many?

Either works. One repo per product type, holding many products, keeps shared scripts and templates in one place; what matters is that each product has its own state.

Is it a good idea to work on different product types on the same day?

It's fine if the steps are small and written down. Switching types every hour is costly; batching one type per block of time is cheaper.

Sources

  1. Claude Code overview — Anthropic docs
  2. Common workflows — Claude Code docs

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